Saga of the Storm King

The Cloud Tower of Zephyros
Dungeon Master Session log

5 Tarsakh, Thulsun, (or early afternoon)

Having retreated from the goblins the party recoup and return to their encampment to take a short rest and strategize their second attempt to return to the Dripping Caves and rescue the inhabitants of Nightstone.

A few hours later…

The adventurers manage to re-enter the caves, and deliver the surviving inhabitants of Nightstone after dealing with the goblin boss and waylaying the orc warband that threatened the party's campsite.  They rescue as well the lady in waiting of Lady Nandar and the body of Lord Ulgar, a merchant representative from Waterdeep who was tortured by the goblins. They leave with the settlers and encamp.


6 Tarsakh, dawn.

The party return to Waterdeep with the survivors of Nightstone and the shield dwarf leader Morak. After an uneventful journey lasting 5 days. They bring with them the bodies of Lady Velrosa Nandar, leader of Nightstone, and the body of Darthag Ulgar, representative of the Lionshield Coster Trading Company. 


Upon arriving in Waterdeep the adventurers notice a huge wizard's tower floating on a misty cloud over Mount Watereep; it portends much worry for the people of Waterdeep as they fear it could be a giant attack, (similar to the fate of Nightstone).

The party enter Waterdeep through its South Gate, part company with the settlers of Nightstone and Morak; they make their way to the Castle Ward to deliver the body of Lord Ulgar to the Lionshield Coster, meeting a merchant by the name of Danomeer who offers to negotiate for goods and services.

The party soon settle and meet with Jardwim at their traditional meeting place, the adventurer's tavern Selune's Smile in Dock Ward; they are given rooms arranged by Jardwim at the Sailors Corner Inn, only a few streets distance. For the next couple of days the adventurers take care of some business in the City of Splendors. On the eve of the third day they make the acquaintance of non-other than the Blackstaff of Waterdeep himself, Khelben Arunsun, who tells them they must make haste; he promptly teleports them to the gate of the floating tower, informing them to investigate all they can.

9 Tarsakh, sometime in the morning hours…

The Tower of Zephyros is visited by cultists of the Howling Hatred, who request an audience with the Cloud giant wizard, but who is mysteriously absent; a stalemate is reached after Fletch decides to pick the pockets of the cult leader; soon the cultists leave in their trained giant vulture mounts.

16 Tarsakh, near dusk…

As the Gray Hand members settle to rest after another uneventful day aboard the floating tower, the heroes spot a huge silver dragon; a squad of armed shield dwarfs, intent on attacking the tower, rappel down with weapons drawn…

The Doom that Visited Nightstone
Dungeon Master Session log

4th of Tarsakh, midday.

The members of the Gray Hands search the town after interrogating Kella Darkhope, who reveals she works for the Zhentarim, a powerful and ruthless faction of merchants from the Moonsea region of the Realms. She tries to convince the adventurers to join her in claiming Nightstone for the Zhents. 

Bogg the Orc Barbarian and Varis the Elven Ranger search more of the abandoned cottages, and soon discover two other survivors being tortured by a pair of goblins: Fletch, a Half-Elven Rogue and Uso Rahim, a Tiefling Sorceror and courtier of Waterdeep. They both reveal they were approached by Jardwim the Ranger to join the Gray Hands but decided to travel directly to Nightstone to investigate for their respective patrons. They join the rest of the adventurers after their credentials check out.

Soon after…

The sound of an ominous warhorn is heard and Bogg informs his comrades that an orc warband is near, and soon the town is besieged by orcs of the Ear Seeker Tribe; its leader can be seen in the distance with a shaman directing the assault, but they leave when they witness the adventurers defeat the orcs. Soon the adventurers hear the sound of about a dozen orc war-drums. During the siege Zhakaras releases Kella to seek refuge in the Keep. After a heated melee the adventurers manage to kill the invading orcs and settle into one of the guard towers for a long rest. 

Fetch goes to the Keep and searches for loot, discovers a chest loaded with coin and defended by a magically animated sword; he makes a hasty escape and returns to the rest of the party the following morning.

5th of Tarsakh, morning.

Preparing to leave Nightstone the adventurers soon discover from the 4 remaining towns guards that Kella did not go to the keep but instead jumped into the moat and fled the town heading northeast. The party decide to take their horses and travel about a mile north to the Dripping Caves to investigate the whereabouts of the missing townsfolk.

They find their tracks and soon confront a pair of Ogres guarding the cave's entrance. After dispatching the ogres they are beset upon by goblin archers. Kass then leads the party into exploring a tunnel that leads to a goblin nest, and a huge boulder-trap is released that nearly kills half the party; promptly a hasty exit to reformulate a new strategy to rescue the survivors of Nightstone still trapped inside the Dripping Caves…


Party Loot collected thus far:


  • A gold signet ring with the Zhentarim symbol, worn by the slain bandit captain Xolkin, (25 gp)
  • Coins: 4pp, 13gp, 5 gemstones (worth 100gp each)
  • Potion of Invulnerability
  • 7 Riding Horses, (belonged to the Seven Snakes bandits) plus riding gear
  • Winged snake, which Kass has seduced to make her familiar, (Asper)


Journey to Nightstone
Dungeon Master Session Log

First Day of the Month of Tarsakh, in the Year 1486 of the Dale Reckoning, (a year after the War of the Silver Marches).

Highsun, (noon-tide) in the City of Waterdeep, Dock Ward…

The adventurers are each invited to the renowned adventurer's tavern Selune's Smile, in the Dock Ward. They are gathered by special invitation from the enigmatic ranger Jardwim, a follower of Mielikki, for a special mission on behalf of the Blackstaff of Waterdeep. Jardwim also recounts stories of the adventuring company of the Gray Hands. The Gray Hands are the special forces of the Masked Lords of Waterdeep; often unpopular because their methods are hard-hitting and unconventional; many die or retire early.


The Mission:

Travel to the hunting village of Nightstone, about 3 days travel by horse from Waterdeep; investigate why there has had no communication with the locals, (divination magic has provided no answers) and what has happened to Lady Velrosa Nandar, High Steward of Nightstone as well as what has happened to the villagers, if need be, offer aid and protection then report back at all costs. 


Jardwim offers the adventurer's provisional membership in the Grey Hands of Waterdeep, a special unit that handles special high-threat missions that are out of the scope of the City Watch or City Guard of Waterdeep. They are to be paid a monthly stipend and receive all the privileges of membership in the adventuring company once they succeed in their mission. 

As surety, Jardwim offers the party a small wooden token with the painted symbol of a gray hand, that can be used to obtain gear and equipment for their journey, but which must be returned once the mission is complete. Jardwim provisions the party with riding horses and basic supplies for their journey. He warns them to be vigilant, as magical divinations have also proven unsuccessful in yielding much information. 

3 Tarsakh, Highsun.

The company discover that the settlement of Nightstone has been attacked, (massive boulders litter the town and damage to parts of the palisade). The inhabitants appear missing or captured by unknown forces. The eponymous 'Nightsone' that gives the town its name, (a large black rune-carved monolith that was in the town square) is uprooted and missing. 

The adventurers confront a small tribe of goblins that appear to be pillaging and looting the unprotected town; and they discover a lone survivor who goes by the name of Kella Darkhope, soon she is joined by a gang of armed men, "the Seven Snakes." The adventurers confront and kill the bandits, and Kass uses her Yuanti charm to seduce the winged snake to her service. They capture Kella Darkhope, who is revealed to be an agent of the Zhentarrim. 


XP Awarded:





Dramatis Personae
The Heroes of our Saga

Lander Hightide, a Half-Elf trained Artificer and Alchemist; played by Chad.

Zacharas, a Tiefling Cleric of Umberlee, the Bitch Queen of the Seas and Tempests; played by Joe.

Kass Lightfoot, a female Yuanti-Pureblood Bard & Entertainer of the Dock Ward of Waterdeep; played by Allen.

Varis the Outlander, a Copper Elf (Wood Elf) Ranger, old friend of Jardwim, Patron of the Grey Hands; played by Steve.

Bogg the Brute, an Orc Barbarian exiled from his Warband for crimes against Orcishness; played by Priscila. 

Uso Rahim, a Tiefling Sorcerer and Courtier of one of the Masked Lords of Waterdeep; played by Scott.

Fletch Nimblefingers, a thief from Waterdeep with arcane talents; played by Chris.

Chathi Amolin, a Human of Mulan descent from Mulhorand, now a Planeswalker allied to the Blackstaff of Waterdeep; played by Thomas. 


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