5 Tarsakh, Thulsun, (or early afternoon)
Having retreated from the goblins the party recoup and return to their encampment to take a short rest and strategize their second attempt to return to the Dripping Caves and rescue the inhabitants of Nightstone.
A few hours later…
The adventurers manage to re-enter the caves, and deliver the surviving inhabitants of Nightstone after dealing with the goblin boss and waylaying the orc warband that threatened the party's campsite. They rescue as well the lady in waiting of Lady Nandar and the body of Lord Ulgar, a merchant representative from Waterdeep who was tortured by the goblins. They leave with the settlers and encamp.
6 Tarsakh, dawn.
The party return to Waterdeep with the survivors of Nightstone and the shield dwarf leader Morak. After an uneventful journey lasting 5 days. They bring with them the bodies of Lady Velrosa Nandar, leader of Nightstone, and the body of Darthag Ulgar, representative of the Lionshield Coster Trading Company.
Upon arriving in Waterdeep the adventurers notice a huge wizard's tower floating on a misty cloud over Mount Watereep; it portends much worry for the people of Waterdeep as they fear it could be a giant attack, (similar to the fate of Nightstone).
The party enter Waterdeep through its South Gate, part company with the settlers of Nightstone and Morak; they make their way to the Castle Ward to deliver the body of Lord Ulgar to the Lionshield Coster, meeting a merchant by the name of Danomeer who offers to negotiate for goods and services.
The party soon settle and meet with Jardwim at their traditional meeting place, the adventurer's tavern Selune's Smile in Dock Ward; they are given rooms arranged by Jardwim at the Sailors Corner Inn, only a few streets distance. For the next couple of days the adventurers take care of some business in the City of Splendors. On the eve of the third day they make the acquaintance of non-other than the Blackstaff of Waterdeep himself, Khelben Arunsun, who tells them they must make haste; he promptly teleports them to the gate of the floating tower, informing them to investigate all they can.